It was by the way false alarm .. in my test the baking was going so fast
and all I was seeing was (not multithreaded) pre-pro of the scene..

sorry for confusion!

On Wed, Oct 4, 2017 at 1:00 PM, Sebastian Schoellhammer <
[email protected]> wrote:

> Does anybody have by any chance a version of psutil that works with maya?
>
> On Wed, Oct 4, 2017 at 12:46 PM, Sebastian Schoellhammer <
> [email protected]> wrote:
>
>> Thanks!
>> Mmmh that's sort of worrying. I checked the maya batch options but I
>> didn't see anything there related to threads.
>> Is this something that could be in the actual arnold command? I'll try
>> check with them..
>>
>>
>> On Wed, Oct 4, 2017 at 11:39 AM, Justin Israel <[email protected]>
>> wrote:
>>
>>>
>>>
>>> On Wed, Oct 4, 2017 at 10:31 PM Sebastian Schoellhammer <
>>> [email protected]> wrote:
>>>
>>>> Hello list,
>>>>
>>>> we do some heavy baking via arnold's render to texture in maya.
>>>>
>>>> Maya had the habit to run out of mem or hang so I'm now batching those
>>>> bakes by running a new instance of maya each time using subprocess.popen
>>>>
>>>> I've noticed that it's just taking up just one core now though :/ .
>>>> Is this a limitation of popen or something else I'm missing here?
>>>>
>>>
>>> It likely won't be caused by Popen. That is just a standard fork and
>>> exec for a new process. It will likely be a factor of the command and its
>>> options for choosing how to thread.
>>>
>>>
>>>>
>>>> Thanks a lot in advance!
>>>>
>>>> seb
>>>>
>>>>
>>>> --
>>>> Sebastian Schoellhammer
>>>>
>>>> w <http://www.sebscorner.org>ww.mokumedia.de <http://www.mokumedia.de>
>>>>
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>>
>>
>> --
>> Sebastian Schoellhammer
>>
>> w <http://www.sebscorner.org>ww.mokumedia.de <http://www.mokumedia.de>
>>
>
>
>
> --
> Sebastian Schoellhammer
>
> w <http://www.sebscorner.org>ww.mokumedia.de <http://www.mokumedia.de>
>



-- 
Sebastian Schoellhammer

w <http://www.sebscorner.org>ww.mokumedia.de <http://www.mokumedia.de>

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