Hi there. I wanted to finally start writing plug-ins for Maya using Python. To start, I created a template for myself that just takes a matrix as an input and outputs the same matrix -- basically, a compute devoid of any computing. When I plug the matrix of one object into it and connect the output of the matrix (via a decompose matrix node for the time being -- I'll output constituent transform data later) to the translation of another object, I get the expected output. Object 2 follows object 1.
The problem is that after wiggling object 1 around for a little bit, Maya crashes eventually, giving me an error similar to this: undo of command caused reentrant call to undo manager I guess it could be that I need to add some undo code in there. I threw my code up on pastebin if anyone has a moment to look at it to see what I did wrong. I'll keep poking at it, too, and maybe adding a debugger to the mix. https://pastebin.com/vMeaJME5 Thanks, Alec -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7ea5ece7-a6c2-4c23-92a4-b300cbf926d6%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.