hi together, I have been trying to write a custom deformer using the maya python api which basically is a shrink wrap deformer using a custom vector to project each vertex to the another mesh.
The deformer works fine as is. I really would like to add one option though which I cannot figure out how to achieve as I am new to the api and the logics of it in general. I would like to add an array attribute to the deformer node which for each input geometry vertex saves the index of another vertex which should be included into the calculation of the deform function. My question is: How do I create the array attribute and also how do I populate and access it in the deform function? I guess I have already somewhat figured out how to create the Array using setArray() function and also adding child attributes to it but I still have troubles understanding where and how to populate and access the array attribute. There is a lot of information out there concerning MPlugs and arrayDataBuilder but I simply have not been able to understand it. Can somebody provide me with an example or explain me how to properly do using the python api? Any help is greatly appreciated! This is the code, that I was able put together with the examples available online: import maya.OpenMaya as OpenMaya import maya.OpenMayaAnim as OpenMayaAnim import maya.OpenMayaMPx as OpenMayaMPx import maya.cmds as cmds class surfaceSlideDeformer(OpenMayaMPx.MPxDeformerNode): kPluginNodeId = OpenMaya.MTypeId(0x00000012) kPluginNodeTypeName = "surfaceSlideDeformer" bindData = OpenMaya.MObject() sampleWeights = OpenMaya.MObject() def __init__(self): OpenMayaMPx.MPxDeformerNode.__init__(self) self.accelParameters = OpenMaya.MMeshIsectAccelParams() # speeds up intersect calculation def deform(self, block, geoItr, matrix, index): # get ENVELOPE envelope = OpenMayaMPx.cvar.MPxGeometryFilter_envelope envelopeHandle = block.inputValue(envelope) envelopeVal = envelopeHandle.asFloat() if envelopeVal!=0: # get target MESH (as worldMesh) targetHandle = block.inputValue(self.targetMesh) inTargetMesh = targetHandle.asMesh() if not inTargetMesh.isNull(): #get target fn mesh inTargetFn = OpenMaya.MFnMesh(inTargetMesh) inMesh = self.get_input_geom(block, index) inMeshFn = OpenMaya.MFnMesh(inMesh) inPointArray = OpenMaya.MPointArray() inMeshFn.getPoints(inPointArray, OpenMaya.MSpace.kWorld) # create array to store final points and set to correct length length = inPointArray.length() finalPositionArray = OpenMaya.MPointArray() finalPositionArray.setLength(length) finalPositionArray = inPointArray # loop through all points while not geoItr.isDone(): w = self.weightValue(block, index, geoItr.index()) point = inPointArray[geoItr.index()] raySource = OpenMaya.MFloatPoint(point.x, point.y, point.z) rayDirection = OpenMaya.MVector() inMeshFn.getVertexNormal(geoItr.index(), False, rayDirection) rayDirection = OpenMaya.MFloatVector(rayDirection.x, 0.0, rayDirection.z) hitPoint = OpenMaya.MFloatPoint() # rest of the args hitFacePtr = OpenMaya.MScriptUtil().asIntPtr() idsSorted = False testBothDirections = True faceIds = None triIds = None accelParams = self.accelParameters hitRayParam = None hitTriangle = None hitBary1 = None hitBary2 = None maxParamPtr = 99999999 hit = inTargetFn.closestIntersection(raySource, rayDirection, faceIds, triIds, idsSorted, OpenMaya.MSpace.kWorld, maxParamPtr, testBothDirections, accelParams, hitPoint, hitRayParam, hitFacePtr, hitTriangle, hitBary1, hitBary2) if hit: finalPositionArray.set(OpenMaya.MPoint(point.x + envelopeVal*w*(hitPoint.x-point.x), point.y + envelopeVal*w*(hitPoint.y-point.y), point.z + envelopeVal*w*(hitPoint.z-point.z)), geoItr.index()) else: finalPositionArray.set(point, geoItr.index()) geoItr.next() inMeshFn.setPoints(finalPositionArray, OpenMaya.MSpace.kWorld) def get_input_geom(self, block, index): input_attr = OpenMayaMPx.cvar.MPxGeometryFilter_input input_geom_attr = OpenMayaMPx.cvar.MPxGeometryFilter_inputGeom input_handle = block.outputArrayValue(input_attr) input_handle.jumpToElement(index) input_geom_obj = input_handle.outputValue().child(input_geom_attr).asMesh() return input_geom_obj def creator(): return OpenMayaMPx.asMPxPtr(surfaceSlideDeformer()) def initialize(): gAttr = OpenMaya.MFnGenericAttribute() mAttr = OpenMaya.MFnMatrixAttribute() nAttr = OpenMaya.MFnNumericAttribute() tAttr = OpenMaya.MFnTypedAttribute() cAttr = OpenMaya.MFnCompoundAttribute() outMesh = OpenMayaMPx.cvar.MPxGeometryFilter_outputGeom surfaceSlideDeformer.targetMesh = gAttr.create("targetMesh", "target") gAttr.addDataAccept(OpenMaya.MFnData.kMesh) surfaceSlideDeformer.addAttribute(surfaceSlideDeformer.targetMesh) surfaceSlideDeformer.sampleWeights = nAttr.create('sampleWeights','sampleWeights',OpenMaya.MFnNumericData.k2Int) nAttr.setArray(True) surfaceSlideDeformer.bindData = cAttr.create('bindData','bindData') cAttr.setArray(True) cAttr.setStorable(True) cAttr.addChild(surfaceSlideDeformer.sampleWeights) surfaceSlideDeformer.addAttribute(surfaceSlideDeformer.bindData) surfaceSlideDeformer.attributeAffects(surfaceSlideDeformer.bindData, outMesh) surfaceSlideDeformer.attributeAffects(surfaceSlideDeformer.targetMesh, outMesh) cmds.makePaintable('surfaceSlideDeformer', 'weights', attrType='multiFloat', shapeMode='deformer') def initializePlugin(obj): plugin = OpenMayaMPx.MFnPlugin(obj, 'Degner', '1.0', 'Any') try: plugin.registerNode('surfaceSlideDeformer', surfaceSlideDeformer.kPluginNodeId, creator, initialize, OpenMayaMPx.MPxNode.kDeformerNode) except: raise RuntimeError, 'Failed to register node' def uninitializePlugin(obj): plugin = OpenMayaMPx.MFnPlugin(obj) try: plugin.deregisterNode(surfaceSlideDeformer.kPluginNodeId) except: raise RuntimeError, 'Failed to deregister node' -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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