thank you, I'll check it.
however, I try to extend this plug-in,
in the github I dont see an access to the functions from the plug-in
but only an installation.
is there anyway I'll get acess for the functions and make an
extensions or I have to do all the PBR in my own? 


בתאריך יום שישי, 19 בינואר 2018 בשעה 18:33:49 UTC+2, מאת Haarm-Pieter Duiker:
> Hi,
> 
> 
> There are Python-based integrations for PBRT and Mitsuba that you could use 
> as a starting point for integrating your Renderer on GitHub here:
> https://github.com/hpd/PBRTForMaya/
> 
> https://github.com/hpd/MitsubaForMaya/
> 
> 
> 
> The PBRT integration is more recent and more complete, so would be the better 
> starting point. 
> 
> 
> HP
> 
> 
> 
> 
> 
> 
> On Fri, Jan 19, 2018 at 12:37 AM <[email protected]> wrote:
> Hi everyone,
> 
> 
> 
> I’m beginner in maya API.
> 
> I would like to control the rendering block in maya
> 
> And create Physically based rendering for global illumination.
> 
> Algorithmically I knew what to do but I don’t knew how to control it.
> 
> All the tutorials I found don’t explain about
> 
> The rendering and it seem there is default option in maya of the rendering.
> 
> I want to learn the basic thing of this rendering.
> 
> 
> 
> Could someone explain me with some short tutorial or code how by given scene: 
> objects, light sources and camera(pos,lookAt,camUp,fov,etc), find the 
> intersection
> 
> And return me the value according to the rendering equation:
> 
>  cos(alpha) /r^2
> 
> Where alpha is the the angle between the light source ray to the intersected 
> point and the normal of the intersected point of the object, and r is the 
> distance between the light source (let’s assume this time point source) and 
> the intersected point.
> 
>  save it in array and display it as a picture.
> 
> (There is also the bsdf but for now it’s not necessary)
> 
> 
> 
> I’m beginner so if it’s not too much, a step by step would help me very much 
> even for trivial steps in programming in maya API.
> 
> 
> 
> I’ll create the objects and sources manually in maya and then I want to run 
> my program.
> 
> 
> 
> Note:
> 
> Don’t give me built in rendering functions, I would like to do it myself even 
> if global illumination exist. There is additional extension I’ll do and this 
> is just a request for the basic.
> 
> 
> 
> 
> 
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