The only time I've gotten virtualenv to operate was using a custom python 
build that matched the runtime environment of Maya (I was on windows, which 
meant compiling with a newer compiler), and then manually doing the dirty 
work to set all the paths and environment variables properly so that it 
could find all the maya packages and dlls.

In was a fun experiment, but felt like way more work than what I got out of 
it.


On Thursday, March 8, 2018 at 12:17:08 PM UTC-6, James Deschenes wrote:
>
> Yeah that's what I'm beginning to understand as well. I also need to 
> manage the plug-in environment as well as some other things which will 
> likely go beyond the scope of Python virtual environments. Thanks for 
> confirming my suspicions.
>

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