If I create a cube and a cone, and parent constrain the cube to the cone,
then do
cmds.cycleCheck('pCube1.r', dag=True, list=True)
I get
# Result: [u'pCube1.rotateY',
 u'pCube1_parentConstraint1.constraintRotateY',
 u'pCube1.rotateX',
 u'pCube1_parentConstraint1.constraintRotateX',
 u'pCube1.translateZ',
 u'pCube1_parentConstraint1.constraintTranslateZ',
 u'pCube1_parentConstraint1.constraintRotatePivot',
 u'pCube1_parentConstraint1.constraintRotateTranslate',
 u'pCube1_parentConstraint1.target[0].targetWeight',
 u'pCube1.rotateZ',
 u'pCube1_parentConstraint1.constraintRotateZ',
 u'pCube1_parentConstraint1.constraintRotateOrder',
 u'pCube1_parentConstraint1.pCone1W0',
 u'pCube1.translateY',
 u'pCube1_parentConstraint1.constraintTranslateY',
 u'pCube1_parentConstraint1.constraintParentInverseMatrix',
 u'pCube1_parentConstraint1.constraintTranslateX',
 u'pCube1.translateX'] #
This is (I assume) a red herring. The parent constraint is working as
intended, and I'd like a script that will ignore it.


On Wednesday, 4 April 2018 16:39:51 UTC+10, Marcus Ottosson wrote:
>
> Are you able to post an example or reproducible of one of the cycle check 
> problems you are seeing?
>
> Looking through the results, the first one is a parent constraint on a 
> joint. This is just how parent constraints work - the constraint outputs 
> the rotation and translation to the joint, while the joint outputs its 
> rotation order, joint orient, and parent inverse transform to the 
> constraint. This cycle is necessary and does not cause problems.
>
> I don’t think this is a cycle. Cycles happen per attribute, not per node, 
> so the parentConstraint itself isn’t to blame. In that case, one node (the 
> joint) has incoming connections (rotation and translation) which doesn’t 
> affect the outgoing connections (the rotation order, joint orient and 
> parent inverse transform). For a cycle to happen, an incoming connection 
> must be affected by one of its outgoing connections.
> ​
>
> On 4 April 2018 at 01:10, Michael Boon <boon...@gmail.com <javascript:>> 
> wrote:
>
>> I've just started looking into the cycleCheck, and this warning:
>> // Warning: Cycle on '<node name>' may not evaluate as expected. (Use 
>> 'cycleCheck -e off' to disable this warning.)
>>
>> This has become more important in Maya 2018 because getting transforms 
>> using MDGContext can now give different results than the viewport in cases 
>> that used to work.
>>
>> If I look at a node that I know has problems, a simple 
>> cmds.cycleCheck(nodeName)
>> returns False, because I guess the cycle is somewhere in its history.
>> cmds.cycleCheck(nodeName, dag=True, list=True)
>> takes several seconds and returns an enormous number of results.
>>
>> Looking through the results, the first one is a parent constraint on a 
>> joint. This is just how parent constraints work - the constraint outputs 
>> the rotation and translation to the joint, while the joint outputs its 
>> rotation order, joint orient, and parent inverse transform to the 
>> constraint. This cycle is necessary and does not cause problems.
>>
>> I'm not keen to go through hundreds of fake cycles to find the real ones 
>> that are causing problems. In addition, I doubt the problem cycle is even 
>> in the list, since most joints in our rig get their transform from nodes in 
>> a different hierarchy via constraints (ie via DG connections, not DAG 
>> connections).
>>
>> So my question is, is anyone aware of a script that does a better job of 
>> this? Something that can follow history, and ignore the places that cycles 
>> are expected, and only return the interesting ones? Or does anyone have a 
>> different approach?
>>
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