Yeah I was worried that might be the only way to do it without PyMel or 
cmds. I imagine there are cases where the PyMel solution would be slow 
enough to warrant writing a plugin command like that.

On Tuesday, 10 April 2018 02:52:45 UTC+10, justin hidair wrote:
>
> how about dat ? It requires a command tho .
>
> import maya.api.OpenMaya as om
>
>
> ''' following the declaration of a class for a command '''
>
> def doIt(self):
>     compFn = om.MFnSingleIndexedComponent()
>     compObj = compFn.create(om.MFn.kMeshPolygonComponent)
>     compFn.addElements(faceIds)
>     sList = om.MSelectionList()
>     sList.add((meshFn.getPath(), compObj))
>     om.MGlobal.setActiveSelectionList(sList)
>
> def undoIt(self):
>     #add cached previous selection
>     if not len(previous_cached):
>         #
>         sList = om.MSelectionList()
>         
>         om.MGlobal.setActiveSelectionList(sList)
>     else:
>         #
>         compFn = om.MFnSingleIndexedComponent()
>         compObj = compFn.create(om.MFn.kMeshPolygonComponent)
>         compFn.addElements(previous_cached)
>         sList = om.MSelectionList()
>         sList.add((meshFn.getPath(), compObj))
>         om.MGlobal.setActiveSelectionList(sList)
>
>
>
>

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