Haha, your messages are hilarious. Best monologues on the Python Inside
Maya mailing list. :) Don't stop though, these will sit on Google until
someone has the same problem, at which point you'll be the hero.

On 18 April 2018 at 06:34, <fruityfr...@gmail.com> wrote:

> djeeeeeeeesus, how is it possible to be so stupid -___-'
> One more time, I found my solution a few minutes after I create the
> post... I just forgot to edit my cmakeList file and update the maya version
> number... smart...
>
> Sorry about that !
>
>
>
> Le mardi 17 avril 2018 17:24:34 UTC-4, vince touache a écrit :
> > Hello,
> >
> > I'm trying to compile some of my plugins for maya 2017, and am facing an
> error I don't understand.
> > While everything seems to work fine on 2015, when I try to load my
> plugin in 2017, I got this error :
> > Symbol not found: __ZN15MPxDeformerNode10outputGeomE
> >
> > I have no idea what that means, did something change between 2017 and
> 2015 ?
> > Anyone have an idea of where this comes from and how to fix it ?
> >
> > Many thanks !
> >
> >
> > complete log :
> > # Error: Unable to dynamically load : /path/to/my/deformer.bundle
> > dlopen(/path/to/my/deformer.bundle, 1): Symbol not found: __
> ZN15MPxDeformerNode10outputGeomE
> >   Referenced from: /path/to/my/deformer.bundle
> >   Expected in: /Applications/Autodesk/maya2017/Maya.app/Contents/
> MacOS/libOpenMayaAnim.dylib
> >  in /path/to/my/deformer.bundle #
> > # Error: dlopen(/path/to/my/deformer.bundle, 1): Symbol not found: __
> ZN15MPxDeformerNode10outputGeomE
> >   Referenced from: /path/to/my/deformer.bundle
> >   Expected in: /Applications/Autodesk/maya2017/Maya.app/Contents/
> MacOS/libOpenMayaAnim.dylib
> >  in /path/to/my/deformer.bundle (nameOfMyDeformer) #
>
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