Try something like this: import maya.OpenMaya as om
sel = om.MSelectionList() om.MGlobal.getActiveSelectionList(sel) obj = om.MObject() if not sel.isEmpty(): sel.getDependNode(0, obj) # Now use obj Justin On Tue, Apr 24, 2018 at 12:54 AM miarmy <egold...@gmail.com> wrote: > Hi... > Look this code: > import maya.OpenMaya as OpenMaya > ... > A=OpenMaya.MItMeshPolygon(obj) > > i want obj is equal with the selected obj in the outliner or > scenes...(obj=selected☺) > Please help. > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/225ba0c5-d3ea-4f9a-a547-ad35df438d38%40googlegroups.com > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA00YAw6VKM4XSPORhz_w4cq4VXep1O%2BGQmwkEeS-tvZ%3DQ%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.