On Sun, Apr 29, 2018, 8:10 AM justin hidair <[email protected]> wrote:
> I use MCallbackIdArray, and loop over it to delete the callbacks , or > even better you can pass the array for that... > But Marcus wasn't having an issue storing his own callback ids (MCallbackIdArray is just an array) The question was how to track the global list of all registered callbacks. I imagine Marcus can store his own. > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/1348d863-fdce-4532-98d0-b60b5672d577%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/1348d863-fdce-4532-98d0-b60b5672d577%40googlegroups.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA0uSP8zVsGRXorJ8QJq1nA_5iES2A1q7EyABApEgSj-Fw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
