Sure. Use your parentconstraint. But bake off the keyframes : select>select key>bake animation. I recommend hilighting trans and rots in the channel box and using the ‘from channel box’ option. This will save the animation. Then delete the constraint. Shift the second object’s animation to start at the end of the first. Constrain again and bake the rest. Delete the constraint.
Alternatively, python or mel using xform to match the positions in a range loop for one object’s anim, then the next range for the other....but seriously, just bake it 😉 Simon Sent from my iPhone > On 14 Aug 2018, at 17:10, yann19 <yangki...@gmail.com> wrote: > > Hii all, any takes on this? > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/1f0150a8-5004-4e3e-a08a-f273b0d5df32%40googlegroups.com. > For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CE9D2EC7-7ECB-4332-AD4C-9AD2429F24AC%40gmail.com. For more options, visit https://groups.google.com/d/optout.