Sure. Use your parentconstraint. But bake off the keyframes : select>select 
key>bake animation. I recommend hilighting trans and rots in the channel box 
and using the ‘from channel box’ option. This will save the animation. Then 
delete the constraint. Shift the second object’s animation to start at the end 
of the first. Constrain again and bake the rest. Delete the constraint. 

Alternatively, python or mel using xform to match the positions in a range loop 
for one object’s anim, then the next range for the other....but seriously, just 
bake it 😉

Simon

Sent from my iPhone

> On 14 Aug 2018, at 17:10, yann19 <yangki...@gmail.com> wrote:
> 
> Hii all, any takes on this?
> -- 
> You received this message because you are subscribed to the Google Groups 
> "Python Programming for Autodesk Maya" group.
> To unsubscribe from this group and stop receiving emails from it, send an 
> email to python_inside_maya+unsubscr...@googlegroups.com.
> To view this discussion on the web visit 
> https://groups.google.com/d/msgid/python_inside_maya/1f0150a8-5004-4e3e-a08a-f273b0d5df32%40googlegroups.com.
> For more options, visit https://groups.google.com/d/optout.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to python_inside_maya+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CE9D2EC7-7ECB-4332-AD4C-9AD2429F24AC%40gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to