I think you're pretty spot on Michael. It seems Maya was refreshing it's
own windows, and my stuff was getting attached. I was to blame, but that
hierarchical ui parenting, I can't say I'm a fan of. I actually ended up
switching it to Qt and doing it much more rigid and explicit, and it works
quite well with extending a QListWidget there. :)

On Tue, Sep 11, 2018 at 2:44 AM, Michael Boon <boons...@gmail.com> wrote:

> Just a guess: you seem to be relying on Maya's UI context when you create
> your layout in listFiles. I mean, you delete any existing scrollLayout,
> then you create a new one, but I don't see anything that ensures the new
> scrollLayout will be created in your window. If Maya has created new UIs
> since you created your window, your layout is likely to be created in those
> instead.
>
>
> On Tuesday, 11 September 2018 07:48:48 UTC+10, Justin Israel wrote:
>>
>> Did you end up figuring this out? You listed a lot of unwanted behaviours
>> happening, at all once. I am not sure why your UI would clear when you
>> create a new scene. You do seem to be using a relative root TMPDIR path, so
>> I am not sure of your cwd is changing over time making these paths invalid.
>>
>> On Fri, Sep 7, 2018 at 12:39 AM dur <mar...@reto.dk> wrote:
>>
>>> Hello all!
>>>
>>> So I'm creating an asset browser to filter folders and fbx files, using
>>> native Maya UI. I'm basically listing folders and files in a path as
>>> buttons, and assigning partial functions to each. Jumping between
>>> directories works just fine, as I initially run the script from the Script
>>> Editor. However, if I create a new scene, or click on an fbx(importing it),
>>> the content of the UI either disappears, does not react or brings me to a
>>> wrong folder. I was printing out the current directories and layout id, and
>>> it seems to be in order. So I'm quite stuck with what is happening, as I'm
>>> not really sure what's being changed when the scene changes.
>>>
>>> any pointers or help would really be appreciated :)
>>>
>>> Here's the code:
>>>
>>> TMPDIR = "some/initial/dir"
>>>
>>>
>>> def parentDirectory(in_dir, layout_id, *args):
>>> listFiles(os.path.dirname(in_dir), layout_id)
>>> print("Accessed parent dir: " + os.path.dirname(in_dir) + " with
>>> layout: " + layout_id)
>>>
>>>
>>> def childDirectory(dir_name, in_dir, layout_id, *args):
>>> listFiles('/'.join([in_dir, dir_name]), layout_id)
>>> print("Accessed child dir: " + '/'.join([in_dir, dir_name]) + " with
>>> layout: " + layout_id)
>>>
>>>
>>> def listFiles(in_dir, layout_id):
>>> '''List files(.fbx) and folders in a given layout'''
>>> #Refresh layouts with correct files/folders
>>> if cmds.scrollLayout(layout_id, exists=True):
>>> cmds.deleteUI(layout_id)
>>> cmds.scrollLayout(layout_id, hst=0)
>>> cmds.columnLayout()
>>> cmds.button(label='..', bgc=(0.682, 0.564, 0.298), command=partial(
>>> parentDirectory, in_dir, layout_id))
>>> dirs = cmds.getFileList(folder=in_dir, filespec='*.')
>>> files = cmds.getFileList(folder=in_dir, filespec='*.fbx')
>>> for d in dirs:
>>> #print("dir: " + d)
>>> cmds.button(label=d, bgc=(0.749, 0.647, 0.411), command
>>> =partial(childDirectory, d, in_dir, layout_id))
>>> for fbx in files:
>>> #print("fbx: " + fbx)
>>> cmds.button(label=fbx, bgc=(0.411, 0.749, 0.525), command=partial(importFbx,
>>> fbx, in_dir))
>>>
>>>
>>> def importFbx(fbx_name, in_dir, *args):
>>> '''Imports fbx for editing, given path'''
>>> path = '/'.join([in_dir, fbx_name])
>>> cmds.file(path, type="FBX", i=True)
>>> checkOut(path)
>>>
>>>
>>> def initPlugin():
>>> '''Initialize plugin with base path and base UI'''
>>> #Default check to avoid duplicate windows
>>> winID = 'main'
>>> if cmds.window(winID, exists=True):
>>> cmds.deleteUI(winID)
>>>
>>> cmds.window(winID, title="Asset Browser", sizeable=True)
>>> browserLayout = 'browserID'
>>> cmds.scrollLayout(browserLayout, hst=0)
>>> cmds.columnLayout()
>>> listFiles(TMPDIR, browserLayout)
>>>
>>> cmds.showWindow(winID)
>>> cmds.window(winID, edit=True, widthHeight=(400, 400))
>>>
>>>
>>>
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