Hello everyone, i'm a newbee to maya python API. Recently, I'm struggle in the single ray tracer. I build a custom MPxNode to compute the hitPoint when the ray hit the sphere. The ray is build by 2 locators in space. If the sphere is at the origin point of the world space, everything seems OK. But here is the* problem*: When I transform the sphere object, e.x translate a little distance. The hitPoint should translate on the sphere but now it doesn't . I know that when I transform the sphere, the input values of the custom node have't change and compute function doesn't be called. I have tried that to add a transform attribute to call the compute function but it doesn't work. I think the hitPoint should be calculate by multiply a matrix. So how can I achieve that when I transform the sphere, the hit point on the sphere also change by the direction of the ray. Thank you very much.
Here is the *code*: import maya.OpenMaya as om import maya.OpenMayaMPx as ompx nodeName = 'RayTracer' nodeID = om.MTypeId(0X100fff) class MeshIntersectionNode(ompx.MPxNode): # Class Attrs # INPUT Loc_1_Pos = om.MObject() Loc_2_Pos = om.MObject() inMesh = om.MObject() # OUTPUT Loc_3_Pos = om.MObject() def __init__(self): ompx.MPxNode.__init__(self) def compute(self, plug, dataBlock): if plug != MeshIntersectionNode.Loc_3_Pos: return om.kUnknownParameter locator1Vector = om.MVector(dataBlock.inputValue(MeshIntersectionNode.Loc_1_Pos).asFloatVector()) locator2Vector = om.MVector(dataBlock.inputValue(MeshIntersectionNode.Loc_2_Pos).asFloatVector()) inputMeshObj = dataBlock.inputValue(MeshIntersectionNode.inMesh).asMesh() direction = om.MFloatVector(locator2Vector - locator1Vector) sourcePoint = om.MFloatPoint(dataBlock.inputValue(MeshIntersectionNode.Loc_1_Pos).asFloatVector()) inputMeshMFn = om.MFnMesh(inputMeshObj) hitPoints = om.MFloatPoint() tolerance = float(0.0) inputMeshMFn.closestIntersection(sourcePoint, direction, None, None, False, om.MSpace.kWorld, 10000.0, False, None, hitPoints, None, None, None, None, None, tolerance) outputPoint = dataBlock.outputValue(MeshIntersectionNode.Loc_3_Pos) if hitPoints[0]: outputVector = om.MFloatVector(hitPoints.x, hitPoints.y, hitPoints.z) else: outputVector = om.MFloatVector(0.0, 0.0, 0.0) outputPoint.setMFloatVector(outputVector) dataBlock.setClean(plug) def nodeCreator(): return ompx.asMPxPtr(MeshIntersectionNode()) def nodeInitializer(): MFnNumericAttr = om.MFnNumericAttribute() MFnMeshAttribute = om.MFnTypedAttribute() # create attribute # input MeshIntersectionNode.Loc_1_Pos = MFnNumericAttr.createPoint('Locator1Position', 'Loc1Pos') MFnNumericAttr.setWritable(1) MFnNumericAttr.setKeyable(1) MeshIntersectionNode.addAttribute(MeshIntersectionNode.Loc_1_Pos) MeshIntersectionNode.Loc_2_Pos = MFnNumericAttr.createPoint('Locator2Position', 'Loc2Pos') MFnNumericAttr.setWritable(1) MFnNumericAttr.setKeyable(1) MeshIntersectionNode.addAttribute(MeshIntersectionNode.Loc_2_Pos) MeshIntersectionNode.inMesh = MFnMeshAttribute.create('inMesh', 'im', om.MFnData.kMesh) MFnMeshAttribute.setWritable(1) MFnMeshAttribute.setKeyable(1) MeshIntersectionNode.addAttribute(MeshIntersectionNode.inMesh) # output MeshIntersectionNode.Loc_3_Pos = MFnNumericAttr.createPoint('Locator3Position', 'Loc3Pos') MFnNumericAttr.setWritable(0) MFnNumericAttr.setReadable(1) MeshIntersectionNode.addAttribute(MeshIntersectionNode.Loc_3_Pos) # make influence MeshIntersectionNode.attributeAffects(MeshIntersectionNode.Loc_1_Pos, MeshIntersectionNode.Loc_3_Pos) MeshIntersectionNode.attributeAffects(MeshIntersectionNode.Loc_2_Pos, MeshIntersectionNode.Loc_3_Pos) MeshIntersectionNode.attributeAffects(MeshIntersectionNode.inMesh, MeshIntersectionNode.Loc_3_Pos) def initializePlugin(mObj): mPlugin = ompx.MFnPlugin(mObj, 'Yixiong Xu', '1.0') try: mPlugin.registerNode(nodeName, nodeID, nodeCreator, nodeInitializer) except: raise RuntimeError print 'Failed to register node.' def uninitializePlugin(mObj): mPlugin = ompx.MFnPlugin(mObj) try: mPlugin.deregisterNode(nodeID) except: raise RuntimeError print 'Failed to deregister node.' -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/9002b2ca-1d44-43d7-9f76-b8dcce2455f6%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.