The simplest way would be to use a plusMinusAverage node and connect the 
rotation of the control and the rotation of the set group to the input3D[0] 
and input3D[1] plugs respectivley, set the operation to sum and then 
connect the output3D to your joint rotation so both objects will drive the 
joint.

On Friday, 11 January 2019 02:26:34 UTC, Francesco wrote:
>
> Hi everybody!
>
> I had a question regarding the python connectAttr command in Maya. 
>
> I have created FK controllers that I connected the rotation of to the 
> rotation of a joint chain through the connectAttr command. The FK 
> controllers are in a hierarchy where there is a group and a set group above 
> each controller (something like tail_01_GRP --> tail_01_setGRP --> 
> tail_01_CNTL --> tail_02_GRP --> etc...). What I'm trying to do is create a 
> master controller and connect its rotation to the rotation of the setGRPs 
> through the connectAttr command, so that when I rotate it it rotates all 
> the controllers keeping the rotation to zero. 
>
> The problem is that rotating the setGRPs doesn't rotate the joints 
> (guessing because the actual controller doesn't have any rotation). How 
> would I fix that? I know it could be done with orient constraints but I'm 
> trying to avoid using too many constraints.
>
> Thanks!
>
> -Francesco
>

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