Can anyone tell me what makeIdentity does, under the hood? Are there 
operations I can perform using xform or OpenMaya that will get me the same 
result?

I think I knew this once, but Maya has so many different transformations 
making up the transformation of a node, I can't keep track. In particular, 
makeIdentity seems to affect some transformation that is hidden in the 
shape node, that I can't find.

My goal, really, is to find a reliable way to change a (non-instanced) 
shape node so that its local pivots are 0,0,0 and its transform node's 
translate attribute represents the actual translation the user sees in the 
viewport. I would rather not just use makeIdentity without understanding 
it, because then it'll break when someone uses it in a way I didn't expect.

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