Can anyone tell me what makeIdentity does, under the hood? Are there operations I can perform using xform or OpenMaya that will get me the same result?
I think I knew this once, but Maya has so many different transformations making up the transformation of a node, I can't keep track. In particular, makeIdentity seems to affect some transformation that is hidden in the shape node, that I can't find. My goal, really, is to find a reliable way to change a (non-instanced) shape node so that its local pivots are 0,0,0 and its transform node's translate attribute represents the actual translation the user sees in the viewport. I would rather not just use makeIdentity without understanding it, because then it'll break when someone uses it in a way I didn't expect. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/27fae846-9cfa-4653-a108-ccfd8ffc4d3b%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.