Hey Guys, I've been learning Maya's python API and was keen on experimenting with simple non-real time custom deformers for modeling purposes. For non-real time deformers for modeling purposes, similar to the modifier stack in Max or Blender (Things like the edge split modifier) would the Python API be fast enough?
I wanted to start with an edge split deformer. I'm assuming yes, since it's not for real time display, like on a rig or something. I'd use these tools mainly in modeling, similar to how I'd use wrap/shrink wrap/lattice. What do you guys think? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/504cf0d1-be07-4c43-8299-55fb66c7d5c7%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.