Hey Guys, 

I've been learning Maya's python API and was keen on experimenting with simple 
non-real time custom deformers for modeling purposes. For non-real time 
deformers for modeling purposes, similar to the modifier stack in Max or 
Blender (Things like the edge split modifier) would the Python API be fast 
enough? 

I wanted to start with an edge split deformer. 

I'm assuming yes, since it's not for real time display, like on a rig or 
something. I'd use these tools mainly in modeling, similar to how I'd use 
wrap/shrink wrap/lattice. 

What do you guys think?

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