Hi Justin , 

cPickle can deserialize pymel node , and like eval it can't convert back if 
the node not exists .

Thank you , 

在 2019年5月3日星期五 UTC+8上午3:40:51,Justin Israel写道:
>
>
>
> On Fri, May 3, 2019, 1:06 AM zhen huang <qee...@gmail.com <javascript:>> 
> wrote:
>
>> Hi Justin , 
>>
>> Thank you ! I've tried the json even can't dumps the pymel node data . 
>> This is why I looked for the eval solution . 
>> Please check the error out :
>>     Error: TypeError: file C:\Program 
>> Files\Autodesk\Maya2017\bin\python27.zip\json\encoder.py line 184: 
>> nt.Transform(u'pSphere2') is not JSON serializable
>>
>> Thanks and Regards , 
>>
>
> Convert the PyMel node into a fullpath string and store that. When you 
> deserialize it back to a dict, you can convert the full path back into a 
> PyMel node. 
>
> Alternatively you may try using the cPickle module as it may be able 
> serialize PyMel nodes. Probably better that you just use the full path 
> though. 
>
>
>> 在 2019年5月2日星期四 UTC+8下午6:47:45,Justin Israel写道:
>>>
>>>
>>>
>>> On Thu, May 2, 2019, 9:24 PM Zhen Huang <qeej...@gmail.com> wrote:
>>>
>>>> Hi , 
>>>>
>>>> I have a question about python build-in function 'eval ' , please check 
>>>> out the example code below :
>>>>
>>>> ## create a polySphere , default name : 'pSphere1'
>>>>
>>>> import pymel.core as pm
>>>> from pymel.core import nt 
>>>>
>>>> # initialize a pymel transform node 
>>>> pymelShpere = pm.PyNode('pSphere1')
>>>> # put it to a dict
>>>> testDict = {0:pymelShpere}
>>>> # convert it to str which can be stored as string in file basic data 
>>>> strMark = str(testDict)
>>>>
>>>> # now read it back , if scene has the pShere1 , it will work perfectly 
>>>> newDict = eval(strMark)
>>>>
>>>> # now delete the pShpere1 , and try to convert data to dict , failed 
>>>> because the pymel nt will try to initialize the string 'pShere1' to pymel 
>>>> node 
>>>> newDict =eval(strMark)
>>>>
>>>>
>>>> My question : if I have lots of nodes store in a string data which 
>>>> convert from dict , is there a way to just make it out , just ignore error 
>>>> part or if node not exists it just convert from nt to string name ?
>>>> if pSphere2 not exist then return 
>>>>                                                               
>>>> {0:nt.Transform('pSphere1'), 1:'pSphere2' }
>>>>
>>>>
>>>>
>>>> Any idea is very much welcome , big thanks !!!
>>>>
>>>
>>> I would advise staying away from the eval() approach. Not only is it 
>>> going to be inflexible for your current goal, it also can cause unwanted 
>>> execution of arbitrary logic. A random code snippet that deletes files 
>>> could be set on a node and your code would blindly execute it as your own 
>>> user. You don't want random code being evaluated like that. 
>>>
>>> A better approach would be to use a proper serialisation format like 
>>> json or pickle (protocol version 1 for ascii format). This would allow you 
>>> to read the data back into a dictionary and then evaluate each value and 
>>> filter what does and does not exist in the scene. 
>>>
>>>
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