Thanks Harshad, I'll give it a look!

On Sunday, June 23, 2019 at 8:20:27 PM UTC-7, HarshadB wrote:
>
> I feel ngSkinTools is more of a painting weights toolset plugin than a 
> full-fledged tool to handle import/export skin-weights at a production 
> level. It's more of a user tool than a pipeline tool. Yes, it would be very 
> convenient to have a function to select the joints in the exported file, 
> that is true, but it still does a decent job the way it is by design. The 
> next major version in future would be awesome I presume.
>
> You can look at mGear Rigging Framework. It does have pretty stable 
> skin-weights import/export tools built in.
>
> -H
>

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to python_inside_maya+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/e4b6f1c6-313b-45b2-894e-6821750fd5c6%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to