Hi Justin,

Tried out the method you have suggested, it does works to a certain extent 
but not exactly what I am looking for (I apologize for the way I have 
phrase my question now that I re-read it)

It is more of "I wanted the image sequences to play smoothly on the go".. 
But even so, I realized that even with the use of image planes, my scene 
was somewhat choppy/ lagging to begin with due to the x number of rigs used 
within the scene, eg. tried to scrub within a 10 frames range, at some 
frames, it took slightly longer than the other.

I suppose, in cases like this, Maya is trying to display the number of 
items in the scene and the imagePlanes/ sequences got affected by it as 
well?

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