Okey, so this is another design that I am testing. This time I took a functor aproach (or at least that is what I think I did). So I came up with this. What do you think, am I overthinking it? Cheers, R
from PySide2 import QtWidgets, QtCore class WidgetFunctor(object): def __call__(self, widget, **kwargs): self.widget = widget for key in kwargs: self.setTitle(kwargs[key]) if key == "title" else None self.setObjectName(kwargs[key]) if key == "objectName" else None self.setSize(kwargs[key][0], kwargs[key][1]) if key == "size" else None return self.widget def setTitle(self, title): self.widget.setText(title) print "setting widget title success!" def setObjectName(self, objectName): self.widget.setObjectName(objectName) print "setting objectName success!" def setSize(self, width, height): self.widget.resize(width, height) print "setting parent success!" # And so on with more methods... # Using the functor widgetFunctor = WidgetFunctor() buttonA = widgetFunctor(QtWidgets.QPushButton(), title="foo", objectName= "buttonA_btn", size=(60, 20)) buttonB = widgetFunctor(QtWidgets.QPushButton(), title="luu", objectName= "buttonB_btn")) comboBoxA = widgetFunctor(QtWidgets.QComboBox(), objectName="comboA_btn", size=(40, 50)) # Equivalent without functor (this is what I want to avoid) buttonA = QtWidgets.QPushButton() buttonA.setText("foo") buttonA.setObjectName("buttonA_btn") buttonA.resize(60, 20) buttonB = QtWidgets.QPushButton() buttonB.setText("luu") buttonB.setObjectName("buttonB_btn") comboBoxA = QtWidgets.QComboBox() comboBoxA.setObjectName("comboA_btn") comboBoxA.resize(40, 50) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/898d0237-0aed-4d2c-adcf-c4783ac5fe24%40googlegroups.com.