hehe I mentionned it to the head of pipeline who looked interested, hopefully in a few weeks we could start trying it !
Le jeudi 22 août 2019 17:28:02 UTC-4, Marcus Ottosson a écrit : > > I wish we have something similar at work ! > > Now you can! :) > > Is bleeding-rez your own rez version ? > > Yes, there were quite a few tweaks involved in getting Rez to actually run > on Windows, especially with Python 3, which were some of the requirements > of the studio I built Allzpark for, Studio Anima > <http://www.studioanima.co.jp/> in Japan. bleeding-rez > <https://github.com/mottosso/bleeding-rez/> is the fruits of that labour. > If you’re on Python 2 and Linux, you may get away with nerdvegas/rez, and > if not please file a bug report. > > On Thu, 22 Aug 2019 at 21:49, vince touache <fruit...@gmail.com > <javascript:>> wrote: > >> wooooow Marcus, again, that looks soooo cool !!! >> I wish we have something similar at work ! >> Is bleeding-rez your own rez version ? >> >> >> Le jeudi 22 août 2019 08:59:47 UTC-4, Marcus Ottosson a écrit : >>> >>> >>> <https://allzpark.com> >>> >>> *Application launcher* and *environment management* >>> for 21st century games and digital post-production, >>> built with bleeding-rez <https://github.com/mottosso/bleeding-rez> >>> >>> >>> <https://mottosso.visualstudio.com/allzpark/_build/latest?definitionId=2&branchName=master> >>> >>> <https://pypi.org/project/allzpark/> >>> [image: Windows] [image: Linux][image: MacOS] >>> <https://github.com/mottosso/bleeding-rez/> >>> >>> >>> >>> Hi everyone, >>> >>> I’d like to share yet another one of my Open Source projects, this time >>> tackling application launch and environment management for VFX and games >>> shops. >>> >>> - allzpark.com >>> - github.com/mottosso/allzpark >>> - Also shared on Tech-Artists >>> >>> <https://tech-artists.org/t/allzpark-application-launcher-for-the-21st-century/11555> >>> >>> >>> It’s an application launcher, for when you need control over what >>> software and which versions of software belong to a given project. It >>> builds on the self-hosted package manager and environment management >>> framework bleeding-rez <https://github.com/mottosso/bleeding-rez>, >>> providing both a visual and textual interface for launching software in a >>> reproducible way. >>> >>> Also keep an eye on its integration with Avalon >>> <https://getavalon.github.io>, the fully-featured and open source VFX >>> and games pipeline, building on amongst other things Pyblish >>> <https://pyblish.com> and Qt.py <https://github.com/mottosso/Qt.py>. >>> >>> - Allzparkalon <https://github.com/getavalon/core/issues/409> >>> >>> Have a look at the website for details, and feel free to share your >>> experiences or ask questions here or on GitHub, and tell your friends! :) >>> >>> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to python_inside_maya+unsubscr...@googlegroups.com <javascript:>. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/3bdb53aa-659c-4162-bf46-de734ce7e3d8%40googlegroups.com >> >> <https://groups.google.com/d/msgid/python_inside_maya/3bdb53aa-659c-4162-bf46-de734ce7e3d8%40googlegroups.com?utm_medium=email&utm_source=footer> >> . >> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/0e5717f9-6ac7-4a61-84ad-f1296d26daa8%40googlegroups.com.