Sometimes it's helpful to understand what you are trying to do and what you
are hoping to achieve along with the specific question, that can open up
other solutions.

By the looks of it you're trying to build up a list of animated nodes and a
way to query their values over time. While I don't know off the top of my
head how I would go about evaluating the curves to get that composited
result I would either try and pass the frame information via a context to
the plug itself to capture the end result via MPlug.asDouble(MDGContext
context) from the attribute directly. However if you're not after any
random plug and you're okay with changing the time (even just temporarily)
you can query the rotation from the transform in a simpler way:
https://gist.github.com/shrtcww/94762de793493830d53ad363f492f217

Ian

On Tue, Dec 3, 2019 at 10:00 AM kiteh <kiteh.0...@gmail.com> wrote:

> any insights on this, anyone?
>>
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