Thanks Justin,
yes I have access to those papers, just the way it was written was
confusing, I guess,
I need to create loop over elements and timeline to get transforms. And I
haven't found how to check scene length, this is just a different way than
do it on maya scene for me.
I will keep trying .

thanks,

tomas


ne 2. 2. 2020 o 23:07 Justin Israel <justinisr...@gmail.com> napísal(a):

>
>
> On Sun, Feb 2, 2020, 10:26 AM tomas mikulak <mikulakto...@gmail.com>
> wrote:
>
>> Hi there,
>> Could someone help me with fbx sdk syntax,
>> I need to read fbx file from cmd script and query scene elements and
>> their transforms over scene length. I managed to get list of elements but I
>> don’t understand what is input for
>> EvaluateLocalTranslation(...)
>> FbxNode.EvaluateLocalTranslation(FbxTime pTime=FBXSDK_TIME_INFINITE,....
>> that is in help material of fbxNode.
>> I  don’t use it in maya, I just use maya to see if data are correct when
>> queried.
>>
>
> I don't have access to test anything but I can try and help you to
> understand the API signature
>
>
> http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/cpp_ref/class_fbx_node.html#a25f69558928e0a2749a2d28c11bf04c5
>
> It is saying that the first argument accepts a time at which to eval the
> transform and defaults to a constant indicating that it should sample
> without animation. The docs explain the other input params in more detail.
> Did you have access to these docs or were you still unsure about it after
> reading?
>
>
>
>> Thanks,
>> tomas
>>
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