Hi guys! This is not strictly python related but it is a technical issue which I hope you can help me to solve. I am developing some rigging tools and I am making sure everything goes onto the gpu. At some point I realized that wasn't happening, so I went back to the last working file and comapred against the first not working one. I couldn't really figure out the problem so I started removing the changes one by one until the two files would be the same and it was still not caching on the gpu. So I started to delete stuff back and forth and helping myself with the maya profiler etc and I found out the problem to be a blendshape. In this screenshot you see the blendshape with a few pose interpolators going in as input:
If I delete those connections the blendshape will work on the gpu. The thing is that those connections are also in the working file so that is not a difference. If I check the profile the only substantial difference is that on the working file, before calling the GPU Skincluster matrices it is also calling the MPxGPUBlendShape. I find it very weird because there is really no difference in the network of nodes so it must somehow be a bug but I can't understand it. I attach also a couple of screenshots of the profiler [image: Capture.PNG] <about:invalid#zClosurez> [image: Capture.PNG] If you have any idea on what I can try to do I would really appreciate it a lot! Cheers, -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/08c0dddf-f1be-44f4-a81e-75645fa6a8e9%40googlegroups.com.