Hi guys! This is not strictly python related but it is a technical issue 
which I hope you can help me to solve. I am developing some rigging tools 
and I am making sure everything goes onto the gpu. At some point I realized 
that wasn't happening, so I went back to the last working file and comapred 
against the first not working one. I couldn't really figure out the problem 
so I started removing the changes one by one until the two files would be 
the same and it was still not caching on the gpu. So I started to delete 
stuff back and forth and helping myself with the maya profiler etc and I 
found out the problem to be a blendshape. In this screenshot you see the 
blendshape with a few pose interpolators going in as input:



If I delete those connections the blendshape will work on the gpu. The 
thing is that those connections are also in the working file so that is not 
a difference. If I check the profile the only substantial difference is 
that on the working file, before calling the GPU Skincluster matrices it is 
also calling the MPxGPUBlendShape. I find it very weird because there is 
really no difference in the network of nodes so it must somehow be a bug 
but I can't understand it. I attach also a couple of screenshots of the 
profiler

[image: Capture.PNG] <about:invalid#zClosurez>

[image: Capture.PNG]



If you have any idea on what I can try to do I would really appreciate it a 
lot!

Cheers,



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