I don't know which algorithm precisely maya is using, but you can start by 
trying basic algorithms. E.g. for a given vertex, query the surrounding 
vertices, do an average of their weights, and that'll give you the new 
weight. 
Check out different algorithms (laplacian/gaussian/inverse distance 
weighting/etc) and see what works for you.



Le dimanche 7 juin 2020 00:08:46 UTC-4, Francesco a écrit :
>
> Hi all!
>
> I am trying to flood smooth on a blendshape with the use of python but I 
> can't figure out how to do it. I know how to manually set a value for each 
> point cmds.setAttr("blendShape1.inputTarget[0].baseWeights[0]", 0), but I 
> want to get the same behavior of hitting flood with smooth enabled. Anyone 
> knows how I would be able to accomplish that?
>
> Thanks!
> -Francesco
>

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