Yes, there is a way. you can transfer uvs using transfer attribute. First, you will need to goto shapeOrig in attribute editor of skinned object and then uncheck intermediate object in object display. After that, you have to goto outliner and check shape. now you can see shapes and shape orig under transform of the mesh. Now select your mesh with new uv and shapeorig from outliner. choose the following option in transfer attribute, [image: Capture.JPG]
now you should have similar uvs. To hide the shapeorig, you will have to check the intermediate object again. Let me know if it works. On Monday, 31 August 2020 at 14:46:24 UTC+2 Ravi wrote: > Hi Guys, > > I need help. > > How do transfer UV from maya model to rigging file without deleting any > rigging history ? > > Please advise. > Best, > Ravi > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d6d8570e-f21c-405c-b94a-13ae1c1348ben%40googlegroups.com.
