Loving how trivial this is but how elegantly it presents the biggest 
culprits of the file size. Something suitable for anyone non-techy to get a 
feeling for the biggest culprits.


On Monday, January 11, 2021 at 10:26:22 PM UTC+1 thirstydevil wrote:

> Very cool Marcus.  The data representation reminds me of Run Snake Run for 
> python profiling.  Well done.  I'll definitely give it a go.
>
> -Dave
>
> On Sun, Jan 10, 2021 at 3:15 PM Carlos Rico Adega <[email protected]> 
> wrote:
>
>> Sweet! Thanks Marcus. Looks very informative. Cheers.
>>
>> O sáb., 9 de xan. de 2021 ás 17:14, vince touache (<[email protected]>) 
>> escribiu:
>>
>>> Wicked! Thanks for sharing Marcus, I look forward to testing it on super 
>>> complex scenes !
>>>
>>> Le samedi 9 janvier 2021 à 07:30:31 UTC-5, Juan Moraga a écrit :
>>>
>>>> Thank you Marcus! This is such a great tool! I will test it out on 
>>>> Monday ;)
>>>>
>>>> Have a great rest of your weekend
>>>>
>>>>
>>>> On Sat, 9 Jan 2021, 12:27 bobrobertuma, <[email protected]> wrote:
>>>>
>>>>> Great program!  Thank you..
>>>>>
>>>>>  
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Marcus Ottosson
>>>>> *Sent:* Saturday, January 09, 2021 5:18 AM
>>>>> *To:* [email protected]
>>>>> *Subject:* [Maya-Python] Maya Sniffer - Visualise disk usage in your 
>>>>> scene files
>>>>>
>>>>>  
>>>>>
>>>>> Hi all,
>>>>>
>>>>> I wrote this little program that I’d like to share; it’s based on 
>>>>> years of never having any idea of what makes my scene files so large, 
>>>>> making it take long to open, long to save and puts tears in the eyes of 
>>>>> IT 
>>>>> doing backups.
>>>>>
>>>>> ·         https://github.com/mottosso/maya-sniffer
>>>>>
>>>>> This should be especially helpful when opening other-peoples-files, 
>>>>> and even more so when working with references; those bastards can easily 
>>>>> dump dense meshes into your locally saved file (if you e.g. put a 
>>>>> deformer 
>>>>> on it and mess with history), even though they only really should store 
>>>>> deltas between an animated scene and original reference.
>>>>>
>>>>> Enjoy!
>>>>>
>>>>> Best,
>>>>> Marcus
>>>>>
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>>
>>
>> -- 
>>
>> *Carlos Rico Adega*-------------------------------------
>> LinkedIn <https://www.linkedin.com/in/carlos-rico-adega-3250586/>
>> [email protected]
>>
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>
>
> -- 
> *David Moulder*
> Technical Animator / Artist
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