You could multiply your normal by a matrix representing your desired 
coordinate space orientation.

El martes, 30 de marzo de 2021 a las 10:43:02 UTC-3, joaovi...@gmail.com 
escribió:

> Hi guys!
>
> Could someone help me in a doubt?
>
> There is some way to use *OpenMaya.MFnMesh.getVertexNormal()*, but 
> instead of using the default *kWorld or kObject* MSpace flags, I would 
> like to *use an specific direction*.
>
> I mean: I don´t want to get the normals based on the world, I want to get 
> the normals based in a specific direction, *like the world would be in 
> another direction*.
>
>  
>
> Is it possible?
>
>  
>
> Thanks a lot!
>

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