I installed in the past the ones from this link
https://drive.google.com/drive/folders/0BwsYd1k8t0lEMjBCa2N1Z25KZXc though
never have the chance to give it much use. So I can grant you don't
eventually get some unexpected errors. Anyway I hope that now with python
3.7 in maya 2022 we can use pip directly.


El mié, 31 mar 2021 a las 21:36, Juan Moraga (<juanmoragamar...@gmail.com>)
escribió:

> You can see when a topic has bugged us too often when it gets so many
> replies in such a short period of time hahaha.
> There are some nice people around that compile wheel files and shares
> them, I remember succeding instaling OTIO (or maybe it was OCIO or PIL, I
> can't remember now) with a wheel from a nice wheel database I found on the
> secret corners of the internet, because using the pip install wouldn't work
> for mayapy in Maya 2018 (or maybe I was doing sth wrong, who knows now).
> Also running py3 in a subprocess inside maya and capturing the output can
> do the work too, or having a server in python 3 that listens to a client in
> maya. but all these are more convoluted.
> A friend of mine used conda to install certain libraries too.
>
> This was my first 2 cents in this nice forum! I'm pleased to meet you guys
> ;)
>
> On Wed, 31 Mar 2021, 20:05 Todd Widup, <todd.wi...@gmail.com> wrote:
>
>> thanks all and yea, I was aware of the issue with Numpy..Ive seena  few
>> ppl release version they have compiled for various version, just nothing
>> for 2020 or 2022 yet
>>
>> On Wed, Mar 31, 2021 at 11:09 AM Marcus Ottosson <konstrukt...@gmail.com>
>> wrote:
>>
>>> You can totally run NumPy in Maya, albeit compiling it is necessary and
>>> not easy. :S
>>>
>>> Here’s someone doing it for 2018.
>>>
>>>    -
>>>    
>>> http://discourse.techart.online/t/numpy-1-13-1-scipy-0-19-1-for-maya-2018/9121
>>>
>>> I doubt there’s anything you could build for Python that didn’t also
>>> build for Maya. As I understand it, the differences in Maya’s Python are
>>> *additions* to the source rather than removals. So if anything you’d be
>>> able to compile things with mayapy that you *couldn’t* compile with
>>> vanilla Python.
>>>
>>> On Wed, 31 Mar 2021 at 15:38, Jakob Kousholt <jako...@gmail.com> wrote:
>>>
>>>> That's a fair point! I haven't used pip to install NumPy. I used pip to
>>>> install a couple of other libraries which I've had no issues with, so I was
>>>> unaware of the issues Marcus and Hannes are pointing to.
>>>>
>>>> On Wed, 31 Mar 2021 at 10:14, Hannes Delbeke <hannesdelb...@gmail.com>
>>>> wrote:
>>>>
>>>>> Adding to Marcus his point
>>>>>
>>>>> installing from numpy wont work due to compile issues
>>>>> however at a previous work place i asked the engineers to compile it
>>>>> for the maya specific version and this kept erroring out
>>>>> the result: i never managed to get numpy working in maya
>>>>>
>>>>> so if people online talk about "just use pip", they likely haven't
>>>>> tried it themselves.
>>>>>
>>>>> a way to handle this might be run numpy outside of maya and set up a
>>>>> bridge between python in maya and python outside of maya
>>>>>
>>>>>
>>>>>
>>>>> On Wednesday, 31 March 2021 at 14:04:15 UTC+1 Marcus Ottosson wrote:
>>>>>
>>>>>> Remember that anything installed via pip that was compiled, like
>>>>>> numpy, was compiled for a *specific version of Python*; and it
>>>>>> wasn’t the version of Python in Maya. Not even for Maya 2022.
>>>>>>
>>>>>> Instead, you’d get the version coming off of PyPI, which is where pip
>>>>>> gets its packages. Those have all been built for the vanilla Python off 
>>>>>> of
>>>>>> python.org. So you should expect those libraries to either refuse to
>>>>>> load outright (if you’re lucky), or to load and believe it got loaded 
>>>>>> into
>>>>>> vanilla Python when really it’s Maya’s custom build. The result is either
>>>>>> crashes, memory faults or worse; silent errors. Random errors that occur
>>>>>> from bad memory being accessed but not always invalid. The kind that are
>>>>>> next to impossible to debug.
>>>>>>
>>>>>> If you do want numpy and other compiled things in Maya without
>>>>>> worrying about that, if compile it *for* Maya (mayapy). There are
>>>>>> semi-exceptions though; I used to use PyQt4 off of PyPI for Maya 
>>>>>> 2014-2015
>>>>>> for years without issue. Odds are the parts of Python used by that 
>>>>>> compiled
>>>>>> library was identical across mayapy and python.org. But there’s no
>>>>>> way (?) to know up-front!
>>>>>>
>>>>>> For anything that *isn’t* compiled however - like six or black -
>>>>>> this isn’t an issue and all of PyPI is at Maya’s disposal.
>>>>>>
>>>>>> If you’d rather not take my word for it, Google about it or search
>>>>>> this mailing list; it’s a topic that’s been rehashed a number of times 
>>>>>> over
>>>>>> the years.
>>>>>>
>>>>>> Stay safe!
>>>>>>
>>>>>> On Wed, 31 Mar 2021 at 01:45, Jakob Kousholt <jak...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hey Todd,
>>>>>>>
>>>>>>>
>>>>>>> (This will be for maya 2020, and on windows. Let me know if your
>>>>>>> system is different)
>>>>>>>
>>>>>>> So to install pip in in maya you have to download the get-pip.py
>>>>>>> script from here:
>>>>>>> https://bootstrap.pypa.io/pip/2.7/get-pip.py
>>>>>>>
>>>>>>>
>>>>>>> The easiest way is to place that in your maya bin directory (Usually
>>>>>>> located at C:\Program Files\Autodesk\Maya2020\bin).
>>>>>>> Then cd into that directory within a terminal and run the following
>>>>>>> command:
>>>>>>>
>>>>>>> mayapy.exe get-pip.py
>>>>>>>
>>>>>>> After that, you are now able to use pip to install any back you want
>>>>>>> using this command:
>>>>>>> (from your bin directory)
>>>>>>>
>>>>>>> mayapy -m pip install <Insert the name of the package you want pip
>>>>>>> to install>
>>>>>>>
>>>>>>>
>>>>>>> One thing to note is that you don't have to install pip if you have
>>>>>>> maya 2022, as that ships with Python 3, which already contains pip!
>>>>>>>
>>>>>>> Let me know if I need to clarify anything. Good luck!
>>>>>>>
>>>>>>>
>>>>>>> On Tue, 30 Mar 2021 at 19:32, Todd Widup <todd....@gmail.com> wrote:
>>>>>>>
>>>>>>>> what is the easiest way of getting them running correctly inside of
>>>>>>>> Maya?  or even Pip for that matter?
>>>>>>>>
>>>>>>>> thanks
>>>>>>>> -todd
>>>>>>>>
>>>>>>>> --
>>>>>>>> Todd Widup
>>>>>>>> Creature TD / Technical Artist
>>>>>>>> todd....@gmail.com
>>>>>>>>
>>>>>>>> --
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>>
>>
>> --
>> Todd Widup
>> Creature TD / Technical Artist
>> todd.wi...@gmail.com
>>
>> --
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