me writing maya plugins has been limited to mostly utility nodes and an
occasionally deformer.  I am working on something a bit bigger and what
would I use to allow the plugin to read an external user specified file,
either a txt or json?  also, been wondering, is there a way to have a C++
plugin run python at all?

-- 
Todd Widup
Creature TD / Technical Artist
todd.wi...@gmail.com

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