I've been pushing for "un-keyable" to actually be un-keyable for years.. ( maybe even a decade?)
I'm not exactly sure what the reasoning behind allowing un-keyable channels to still be keyed is. -=s On Mon, Jul 26, 2021 at 3:35 AM Marcus Ottosson <konstrukt...@gmail.com> wrote: > The solution whould be set connectable to False, but the problem is that > if you close maya and open a new session it reverts it to keyable, so it > doesn’t really save if you close your session. > > Ah that’s a bummer. Now that I think of it, that’s what happens to > setNiceNameOverride too, even when editing your own custom attributes. > Quite misleading. I expect those properties are solely meant for creating > new attributes rather than editing existing ones. The translate attributes > are probably special since they are native and not plug-in based, but the > closest similarity might be to extension attributes > <https://around-the-corner.typepad.com/adn/2016/11/maya-extension-attributes.html>. > Which I understand as a kind of “instanced” attribute. > > On Mon, 26 Jul 2021 at 00:04, Rudi Hammad <rudiham...@gmail.com> wrote: > >> edited >> >> "Right-click on rotateX to Key Selected still produces a key, again >> regardless of their non-keyable state." >> >> Yes, sorry, that is what I meant. The "s" doesn't create the key, but >> right-click and key creates a key. That is what was bugging me. >> The solution whould be set connectable to False, but the problem is that >> if you close maya and open a new session it reverts it to keyable, so it >> doesn't really save if you close your session. >> >> By the way, after running your code, since connectable was set to False, >> any new dag node you create will have the translateX not connectable. Is >> that a static variable and that's >> why it propagates through each new node that is created? we'll need to be >> careful to set back to True. >> >> Interesting stuff... >> >> >> El domingo, 25 de julio de 2021 a las 20:41:15 UTC+2, Marcus Ottosson >> escribió: >> >>> Yes, the jargon here is terrible. Likely for legacy reasons. (Although I >>> can’t think of which ones exactly? I remember this being fuzzy way back in >>> Maya 4.0) >>> >>> But, it isn’t true that the s hotkey puts a key on non-keyable >>> attributes, can you confirm? >>> >>> 1. Create cube >>> 2. Make translateY, translateZ and rotateX non-keyable >>> 3. Hit s >>> >>> You should find all attributes in the channel box have a key, except for >>> those three. >>> >>> But, as far as I know, only the s key respects this attribute. And the s >>> key is mostly a wasted keyboard shortcut. (How often do you intend on >>> keying every single keyable attribute?) More usable means disregards the >>> non-keyable state (perhaps for the better). >>> >>> 1. Shift + w still keys translateY and translateZ, regardless of >>> their non-keyable state >>> 2. Right-click on rotateX to Key Selected still produces a key, >>> again regardless of their non-keyable state. >>> >>> Some tools do respect the non-keyable state, like Edit -> Bake >>> Simulation and creating a new animation layer. >>> >>> So, unlike the locked state the non-keyable state is more of a hint. >>> Some metadata that tools may choose whether or not to respect, with a >>> slight hint in the channel box for the animator that the attribute isn’t >>> intended to be keyed. With that in mind, one way of making a channel 100% >>> unkeyable is by making it locked, although that typically isn’t a practical >>> use for the locked state. Another is by making it un-*connectable*, >>> since a keyed channel is merely one that is connected to a keyframe node, >>> like animCurveTL. >>> >>> I wasn’t able to find a way of doing this via cmds, maybe someone else >>> knows? >>> >>> from maya.api import OpenMaya as om >>> >>> cmds.file(new=True, force=True) >>> cube, _ = cmds.polyCube() >>> sl = om.MSelectionList() >>> sl.add(cube) >>> mobj = sl.getDependNode(0) >>> fn = om.MFnDependencyNode(mobj) >>> plug = fn.findPlug("translateX", False)plug.name() >>> fna = om.MFnAttribute(plug.attribute()) >>> fna.connectable = False >>> >>> cmds.setKeyframe(v=10, at="translateX") # Fail! >>> >>> The API does sometime allow metadata like this to be edited without >>> actually being able to save it with the scene (e.g. >>> MFnAttribute.setNiceNameOverride), especially not for native plugs like >>> this one. But this does appear to save and load fine. This would make an >>> attribute truly non-keyable, whilst still allowing it to be *edited* >>> (unlike a locked attribute). >>> >>> On Wed, 21 Jul 2021 at 12:55, Rudi Hammad <rudih...@gmail.com> wrote: >>> >>>> >>>> Hello, >>>> to make an attribute not keyable you can do it with cmds or mplug or >>>> right click 'make not keyable'. What this does is grey out the channel box, >>>> so if you select the node and set a key typing 's', the attribute is not >>>> keyed. So far so good. >>>> >>>> Now, this is what I find annoying. Many times when animating you just >>>> select the channel box attributes (so not the node) and type 's'. In this >>>> case even if it set not to be keyable, it will add a key, so it is not >>>> really unkeyable. So is it possible to make it 100% unkeyable? >>>> >>>> >>>> Side note: I find odd that the api uses the method MPlug.setKeyable() >>>> to hide and MPlug.setChannelBox() to make keyable. A bit confusing isn't >>>> it? >>>> >>>> R >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to python_inside_m...@googlegroups.com. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/b210fbff-2a8f-4c63-a914-da9eb7547d5cn%40googlegroups.com >>>> <https://groups.google.com/d/msgid/python_inside_maya/b210fbff-2a8f-4c63-a914-da9eb7547d5cn%40googlegroups.com?utm_medium=email&utm_source=footer> >>>> . >>>> >>> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to python_inside_maya+unsubscr...@googlegroups.com. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/0e791617-80fb-4b8a-ad85-ed83e071ec50n%40googlegroups.com >> <https://groups.google.com/d/msgid/python_inside_maya/0e791617-80fb-4b8a-ad85-ed83e071ec50n%40googlegroups.com?utm_medium=email&utm_source=footer> >> . >> > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBtvHC1eV3L6JqvcgzwzYHDTwjbjKt13dfb-Uxk8gpnFg%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBtvHC1eV3L6JqvcgzwzYHDTwjbjKt13dfb-Uxk8gpnFg%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > -- stephenkm...@gmail.com http://smannimation.blogspot.com/ http://nymayausersgroup.blogspot.com/ http://smann3d.blogspot.com/ -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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