hmmm...okey. but then how come that if you this exact same thing with 
translateX, it does remain hidden after saving and opening the since

jnt = cmds.joint()
mslist = OpenMaya.MSelectionList()
mslist.add(jnt)
mobj = OpenMaya.MObject()
mslist.getDependNode(0, mobj)
mfnDepNode = OpenMaya.MFnDependencyNode(mobj)
mplug = mfnDepNode.findPlug("tx")
mplug.setKeyable(False)

El martes, 26 de octubre de 2021 a las 7:41:52 UTC+2, Marcus Ottosson 
escribió:

> I was looking at this, but found it consistent across all versions of 
> Maya, so I'm not sure it qualifies as a bug. xD I even use it, to 
> dynamically alter the Channel Box based on the value of another attribute, 
> like if a node is disabled I can go ahead and hide other attributes that 
> depend on this value. But I wouldn't want this to be saved with the scene, 
> since it's temporary and cosmetic.
>
> On Mon, 25 Oct 2021 at 23:58, Rudi Hammad <rudih...@gmail.com> wrote:
>
>> mkkkay, I'll take that as a bug then XD
>>
>> El jueves, 21 de octubre de 2021 a las 16:00:26 UTC+2, Rudi Hammad 
>> escribió:
>>
>>> Hello. When I use MPlug.setKeyable() the attribute is hiden as expected. 
>>> You can try this to check it: 
>>>
>>> jnt = cmds.joint()
>>> cmds.addAttr(jnt, ln="foo", at="float", k=True)
>>> mslist = OpenMaya.MSelectionList()
>>> mslist.add(jnt)
>>> mobj = OpenMaya.MObject()
>>> mslist.getDependNode(0, mobj)
>>> mfnDepNode = OpenMaya.MFnDependencyNode(mobj)
>>> mplug = mfnDepNode.findPlug("foo")
>>> mplug.setKeyable(False)
>>>
>>>
>>> the problem that I am having is that if you save the scene, and open it 
>>> again, the attribute is visible again. His happens if you do that throught 
>>> mplug. With cmds it is fine.
>>> Is that a bug or is there something else that needs to be done?
>>>
>>> Cheers,
>>>
>>> R
>>>
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