bummer, that's a pain. I'd better make CMake work then.

On Sunday, January 2, 2022 at 5:31:34 PM UTC+1 Marcus Ottosson wrote:

> > hmmm...I guess there is no alternative way to complile plugins for mac 
> from windows?
>
> Your only option is to build on MacOS, either on a real Mac, a 
> "Hackintosh" or a virtual machine. There is no way to compile a Maya 
> plug-in for Mac using anything but MacOS. The same goes for all platforms. 
> They must be built on the OS they are meant to be used on.
>

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