Hello everyone,
I wrote (with a lot of difficulties :) my first python script where I 
wanted to create a locator constraint to any selected animated object, bake 
the anim and reverse the constraint , basically to easily change space if 
needed .....
the script works well but only if the animated object has translate and 
rotate channels available, if they are locked or hidden, the script fails.

Basically I dont know how to check first which channel is available and 
based on the result, constraint only available channels....
hope it makes sense to you ....

this is what I have so far and thanks in advance for any helps!
____________________________________
import maya.cmds as mc

#loc list
userSel = []
LocList = []
len(userSel)
# get the user selection
sel = mc.ls(sl=1)
userSel.append(sel)

# create a loc for ech selected obj and constraint to it
for obj in sel:
if len(sel)!=0:
newLoc = mc.spaceLocator()
newCon = mc.parentConstraint(obj, newLoc, mo=0)
LocList.append(newLoc)
else:
mc.warning('Please make a selection') 

# select all new Loc 
if len(sel) != 0:
for loc in LocList:
mc.select (loc, add=1)
start = mc.playbackOptions(q=True, min=True)
end = mc.playbackOptions(q=True, max=True)
mc.bakeResults(sm=1, sr=1, t=(start, end))
else:
mc.warning('Please make a selection')

for loc in LocList:
mc.select (loc, add=1)
mc.delete(cn=1)

# reverse connection
for idx, item in enumerate(LocList):
ctl = item
makeParentCons = mc.parentConstraint(ctl, userSel[0][idx], mo=True, w=1)

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