On Sat, 24 Jun 2023, 5:13 am SquashnStretch net, <squashnstret...@gmail.com>
wrote:

> actually that was the version with globals, I tried many ways but I get
> the same results.....
> thanks
>

Can you share your attempt without globals?


> Il giorno venerdì 23 giugno 2023 alle 17:41:28 UTC+1 SquashnStretch net ha
> scritto:
>
>> Hello Everyone,
>> I went back to my attempt on adding new attribute to every rig, like I
>> want hand can be constraint to the head and / or to the Body, Hips, etc ...
>> If I add al the attributes that I want and I go to the other hand or leg
>> etc and add new attributes, everything's fine,
>> the problem happens when I go back to the first hand for instance, and
>> try to add new attribute, then the script fails because it picks the wrong
>> elements to perform the constraints ...
>>
>> I tried not to use global variables but I cant figure out how to fix it.
>> I would like to have this little code/snippet that once I add the new
>> attribute and create the constraint etc, it would  clear all the variables
>> or what it needs, in order to avoid conflict
>>
>> Here's the script which create a GUI with a text field where to enter
>> name of the attribute we want to add and after we select an object (an hand
>> for instance), it add the name etc,
>> with the second button we select what it need to follow....
>>
>> https://pastebin.com/raw/cdqeJCx0
>>
>> thanks in advance
>> Flys
>>
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