howdy, 

I'm fighting against what seems to be a bug, I'd like to know if anyone 
else faced the same thing before

Custom node, with a mesh attribute (*MFnMeshData::kMesh*), storable. 
I connect a mesh plug to it in maya, refresh, disconnect, and save as **.ma*
If I open my scene with a text editor, I get the right information into the 
mesh attribute, that is, vertices, edges, etc.... I also get other keys 
that I don't know: *"left"*, *"bottom"*, *"right"*, and I have no idea what 
they do. 

Now my problem is that some of my custom nodes, when I save, get written 
incorrectly. Therefore, when I re-open my scene, maya fails to set my mesh 
attribute back to what it was when I saved. Specifically, with a correct 
file, I have something like
*    setAttr "myAttributeName" [...]*
*        "left" 0*
*        "bottom" 0*
        *etc...*
and with a *corrupted* file, I just have the key, and no value: 
*    setAttr "myAttributeName" [...]*
*        "left"*
*        "bottom"*
        *etc...*

So from there, I have 2 questions:

   - what on earth are those "left" "bottom" "right" ... keys/values inside 
   a mesh attribute and what are they used for?
   - what could cause maya to not write my mesh attribute correctly when I 
   save my scene?

The problem seems to exist only with *.ma, not *.mb

Any help would be appreciated!

Thank you

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