Hi, all. Apologies if this post is a little off PythonCE topic, but I am not sure where in the SDL groups I might send it. I thought Rene might have some ideas?
Having had some success in getting some basic things working using PythonCE and the SDL library, I decided to persevere. Having recently started using VS2008, I was finally able to get the SDL library for winCE compiled. My previous tests all work with this new library (now version 1.2.13), and at least I know what functions have been included and should be available to PythonCE. My question is about what happens when an SDL window is initialised. Previously, using the knakos library, I was able to initialise a window which did not occupy the entire screen. However, using my new library, it seems that I am forced to use fullscreen only. This is perhaps not such a great problem for most pygame applications, but it really bugs me that the "non-fullscreen" method no longer works. I think that the knakos library uses some 'tricks' to allow the SDL screen to be defined as any rectangle within the device's display. Could somebody explain, how this is achieved, and how much work might be involved in modifying my 'vanilla' library to do the same? Adam.
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