Adam Walley: Not really what I was hoping for but I took your idea and built
on it so that if the response to the raw_input is an empty string it repeats
the pause. Good enough. Thanks!





Adam Walley wrote:
> 
> Hi, Cazaw.
> 
> Welcome to PythonCE. I remember wrestling with similar issues with the
> raw_input. AFAIK its features are very limited and it does rather
> awkwardly
> appear over the PythonCE window. You can, of course, position your text
> output with some spacing.
> 
> If you are satisfied with just a pause before the raw_input window appears
> then you can import the time module and use the sleep function (although
> this tends to make the OS think the app is not responding). I usually
> create
> a simple loop function instead, when using this method. It would define a
> pause function and look something like this:
> 
> def pause(t):
>    t0=time.time()
>    while time.time()-t0<t:
>       pass
> 
> where 't' is the number of seconds to pause (and can be a decimal if
> needed). Then you just call the pause function at the point in your code
> where you want to wait.
> 
> Unfortunately, I think that any other method whereby (hard or soft) key or
> stylus input is used would be non-trivial and requires quite a bit more
> effort.
> 
> If you have the time to put into it, I would suggest looking into the
> PocketPyGUI package or compiling the SDL library and using that (I have
> some
> info on using SDL with PythonCE here: watersprite.awardspace.com/python).
> Perhaps other list members have some other suggestions?
> 
> Adam.
> 2009/10/29 Cazaw <cazaw_...@yahoo.com>
> 
>>
>> p.s. - Alternately, if the raw_input could show up in the stdout along
>> with
>> the displayed results instead of it's own dialog box, that would be just
>> fine and eliminate the problem. Whichever way would be easiest.
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