I've been going through the listed components in more detail and wonder if anyone would venture a brief answer to the following.

Relative to Bob's pygame vs. wxPython considerations and for what is intended for the Mac OS X platform only, how does PyObjC fit into the equation (functionally, mixing and difficulty wise)?

The "presentation" category of apps I mentioned earlier would be multi windowed with widgets as in navigating through web pages (but locally based) and include reinforcing games. There is also a "gaming" app I want to develop that would allow novices to customize the content of various types of games and produce standalone high quality executables of their customized games.

I do plan on doing detailed approach feasibility tests, but would like to narrow down potential candidates before such. I am learning fast (despite my age and because I'm no longer embarrassed by asking dumb questions), and many of you veterans will recognize the changing "playgrounds" syndrome :~)

Thank you,
Lee C


On Apr 5, 2005, at 2:13 PM, Bob Ippolito wrote:


On Apr 5, 2005, at 8:20 AM, Lee Cullens wrote:

What is a good working environment?
<snip>

pygame + pyOpenGL may very well be the best solution for this. It's much simpler to understand than wxPython, and it's cross-platform. The downsides are that there is no widget set, it can not integrate with one (in a sane cross-platform manner), and you are limited to one window. Both of these packages are available for Python 2.4.
<snip>
I'd recommend pygame first, unless you have some requirements that it can't handle.

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