Thanks, This is a excellent starting place, I have been looking a the OpenGL mailing list and have found a bit of discussion about how to achieve maximum performance for movie playback, which involves the minimum (or no) format conversions and allows for DMA transfers. When I have tried to use Quicktime calls that are mentioned in the sample code (QTNewGWorldsFromPtr) they are not implemented, so I am not sure how complete the module is.
M On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote: > I have some code that worked once upon a time (Mac OS X 10.2, I > think) to do just that. It may be a decent place to start: > > http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/ > QuickTime.py?rev=1280&view=markup > http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/ > gl_qt.c?rev=1291&view=markup > > It uses Carbon.Qt and Carbon.Quicktime. I'd be interested in any > further progress you make. > > There was once talk about making Python Quicktime bindings that > would work on win32 and mac, which would be cool... > > Cheers! > Andrew > > michael ferraro wrote: > >> Hello >> I was about to start some development using PyOpenGL to >> load textures from a Quicktime movie and was wondering >> if there have been any recent developments on the Quicktime >> module or should I use the existing Carbon.Qt and Carbon >> Quicktime modules include with Python 2.4.1 for Macos 10.4 >> Thanks >> M. Ferraro >> _______________________________________________ >> Pythonmac-SIG maillist - Pythonmac-SIG@python.org >> http://mail.python.org/mailman/listinfo/pythonmac-sig >> > > > _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig