I need to eliminate any copies of a PixMaps used by a Quicktime Movie that I am texture mapping with OpenGL. I have built an extension in "C" but I am a bit unclear as to how to "circumvent" the the copy done by Py_BuildValue.
I was wondering if any one has any experience or advice on how to approach this. Is the Buffer Object/API the right way to go? or is there another approach thanks M _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig