Has anyone taken a shot at wrapping CoreGraphics for Universal Python? I know Apple's CG bindings invent new, undocumented APIs for dealing with the underlying libraries, but I don't have any experience wrapping libraries with Python, and since CoreGraphics isn't Cocoa, it's not a simple operation for PyObjC.
Where to begin? Thanks, Zac _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig