Hi list I'm trying to build an app with py2app. The project is using pygame and pyOpenGL and all that is imported in the main file.
I'm on PowerBook, OS X 10.4.6 I try to build the setupfile with py2applet as recommended but I get this: thm21-mac-pb:~/Desktop/opengl thm21$ py2applet --make-setup myApp.py Traceback (most recent call last): File "/usr/local/bin/py2applet", line 2, in ? from py2app.scripts.script_py2applet import main ImportError: No module named scripts.script_py2applet thm21-mac-pb:~/Desktop/opengl thm21$ Ok. so I copy a py2app setup file from the pygame example folder of py2app and make this: from setuptools import setup setup( app=["myApp.py"], setup_requires=["py2app"], ) Run this in the command line: python setup.py py2app But after a while I get the following message: (myApp.app is now 8.6 MB) stripping SDL stripping SDL_mixer stripping _File.so stripping zlib.so /usr/bin/strip: for architecture i386 object: /Users/thm21/Desktop/ opengl/dist/myApp.app/Contents/MacOS/stripped malformed object (unknown flavor for flavor number 0 in LC_UNIXTHREAD command 10 can't byte swap it) stripping saved 4548552 bytes (7711040 / 12259592) thm21-mac-pb:~/Desktop/opengl thm21$ Could someone tell me how to proceed? Thanks thor _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig