Hi list

I'm trying to build an app with py2app. The project is using pygame and
pyOpenGL and all that is imported in the main file.

I'm on PowerBook, OS X 10.4.6

I try to build the setupfile with py2applet as recommended but I get  
this:

thm21-mac-pb:~/Desktop/opengl thm21$ py2applet --make-setup myApp.py
Traceback (most recent call last):
   File "/usr/local/bin/py2applet", line 2, in ?
     from py2app.scripts.script_py2applet import main
ImportError: No module named scripts.script_py2applet
thm21-mac-pb:~/Desktop/opengl thm21$


Ok. so I copy a py2app setup file from the pygame example folder of  
py2app and make this:

from setuptools import setup

setup(
     app=["myApp.py"],
     setup_requires=["py2app"],
)


Run this in the command line: python setup.py py2app

But after a while I get the following message:
(myApp.app is now 8.6 MB)

stripping SDL
stripping SDL_mixer
stripping _File.so
stripping zlib.so
/usr/bin/strip: for architecture i386 object: /Users/thm21/Desktop/ 
opengl/dist/myApp.app/Contents/MacOS/stripped malformed object  
(unknown flavor for flavor number 0 in LC_UNIXTHREAD command 10 can't  
byte swap it)
stripping saved 4548552 bytes (7711040 / 12259592)
thm21-mac-pb:~/Desktop/opengl thm21$


Could someone tell me how to proceed?

Thanks
thor
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