I've started trying to use pygame under os x. When I develop w/ python under windows, I use Eclipse + PyDev as my dev environment, so I am trying to get the same thing working here, and have been successful for python development on osx in general. However, in trying to use pygame, I have run into a snag.
The environment comes up and runs fine, but when I attempt to run the script within the IDE, I get a ton of errors, of the form: 2006-11-16 07:36:49.700 python[1393] *** _NSAutoreleaseNoPool(): Object 0x394db0 of class NSCFString autoreleased with no pool in place - just leaking 2006-11-16 07:36:49.700 python[1393] *** _NSAutoreleaseNoPool(): Object 0x3971a0 of class NSException autoreleased with no pool in place - just leaking 2006-11-16 07:36:49.702 python[1393] *** Uncaught exception: <NSInternalInconsistencyException> Error (1002) creating CGSWindow If I run this same script from the command line, the entire thing works fine. This is my first pygame project, so I am largely using a simple example I found online which ought to work. I can post the script if needed, but think perhaps the above error message will be enough to find the error if someone is familiar with it. I will say that in searching the mailing list, someone else had a similar error message once, which they resolved by calling pygame.init() instead of initializing the modules manually. I do call pygame.init() right off the bat in this script, so I don't think that is the solution. Relevant info: OS X 10.3.9 Python 2.4 PyGame 1.8.0 PyObjC 1.4 Thanks for any pointers. Spencer
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