This tutorial series is brand new: 
http://lethain.com/entry/2008/aug/22/an-epic-introduction-to-pyobjc-and-cocoa/

Looks like a good one too, although I can't verify that as I haven't had the time to work through it yet.

I have worked through a few tuts at http://cocoadevcentral.com/ and can vouch that they're very good, although they're pure Cocoa/ObjC - not PyObjC.

Also, if you'd like a walk through of using Xcode 3 to produce Cocoa apps, I found this to be a nice introduction: http://www.viddler.com/explore/cocoaheads/videos/1/



On 26/08/2008, at 12:41 AM, beau wrote:

can anyone recommend some tutorials for Cocoa ObjectiveC?

basically I'm trying to great a gui program that reads a file and then
displays a visualization of it, with a slide.

so everytime the ui will be different

with Tkinter that was easy just write a function that packs things to
the screen.

ex:
for item in list:
 Label(scrollfrawm(), text= item).grid(row=rows, column=0, sticky=W)
 rows += 1


On Mon, Aug 25, 2008 at 8:26 AM, Henning Hraban Ramm <[EMAIL PROTECTED]> wrote:
Am 2008-08-24 um 23:28 schrieb Jack Jansen:

I'm not a complete newbie in python, but in building GUIs. I've worked around a bit with Tkinter and I think, I can handle this one, but I also tried to work with the "FrameWork" module, to create Menubars and this
kind
of stuff. But I did not even get a Application() object createt. Could anyone please post a simple code example, that creates a Application()
Object and a Menuitem or something like this?

Unless you have a very good reason to use FrameWork (and it appears you don't, as you're just starting): stay away from FrameWork. It is almost 15 years old (originally written by Guido himself), uses MacOS9 APIs that are likely to disappear some time soon and hasn't been maintained in 7 years or
so (I know, I was the last maintainer).

If you want to try something new for GUI development: look at
Cocoa/PyObjC. It is completely unlike anything else and the learning curve can be pretty steep when you come from another GUI toolkit, but that's mainly because you have to un-learn a lot of things. A Cocoa GUI almost writes itself. I always have the feeling that I've somehow cheated when I'm done: the GUI works, but I don't remember actually writing any code:-)

Do you think Cocoa is really usable without understanding a bit of ObjC?

I'd suggest trying wxPython, preferably via dabo (see dabodev.com);
unfortunately the documentation isn't that good, but the developers are
really helpful.

I agree that Cocoa is probably better, if you target OSX only.


Greetlings from Lake Constance!
Hraban
---
http://www.fiee.net
https://www.cacert.org (I'm an assurer)



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