Hi I am new to this list. I have a Windows/Linux developed wxPython program that I need to create a OSX version for that runs on various OSX platforms.
I modified the app to run on OSX from my source directory, and now it runs correctly from there (I use Snow Leopard). I have forced the OSX supplied Python to run in 32-bit using VERSIONER_PYTHON_PREFER_32_BIT=yes, because some of my modules require that, and I can't fix those. I use appscript, twisted, and plan to use WebKit, which appararently only runs 32-bit. I am playing with py2app to create a bundle of my app, but I run into problems: 1. py2app seems to work, but the created app seems to run in 64-bit even if I do the 'defaults write com.apple.versioner.python Prefer-32-Bit -bool yes' command. I get the 'module' object has no attribute TickCount error, which according to Google means I am running in 64-bit mode. 2. I read on this list that I should not use the Apple-supplied Python, because py2app is setup to NOT include that in the build, and this way I cannot distribute my app. the posting said to build python2.6 from python.org, install all my modules, and work from there. 3. I have had bad experience so far building WebKit, because I used macports to get git, and that apparently took over my build environment, and that's why building WebKit failed. I am afraid macports is getting in the way here too. So what is the best way to handle this? Thanks, Antonio. _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig unsubscribe: http://mail.python.org/mailman/options/Pythonmac-SIG