Hi, Not sure what "leap" is, but maybe this will be helpful...
> This is sample of part of the LeapPython.so (.dynlib) I need to access in > Blender 2.66a Game Engine on my MacMini SnowLeopard 32 bit: ... > This is the type of errors I am getting when there is a call like: > > __swig_destroy__ = LeapPython.delete_FloatArray > so this is SWIG-wrapped code -- are you doing the swig-ing, or are you just suing something provided? > AttributeError: 'module' object has no attribute 'delete_FloatArray' > > After looking at this type of error, what is the correct location to put the > LeapPython.so ( dynamic library ) so a Blender script can find it and access > the data on it? Or perhaps my .so file is of the wrong format? What is LeapPython.so ? is that the python extension file (i.e do you do "import LeapPython) -- in which case, it needs to be on sys.path somewhere -- not entirely sure where that would be with Blender, but the same place as where you put *.py files. However, if LeapPython.so is not an extension, but rather a library called by the extension, then it needs to be linked in when the extension is built. Check out the setup.py to see what's happening there. -HTH, -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception chris.bar...@noaa.gov _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig unsubscribe: http://mail.python.org/mailman/options/Pythonmac-SIG