See the second message with more specifics and code, I was able to get it working by translating this objective-c code:
http://www.gogo-robot.com/2009/06/07/two-awkward-things-about-iphone-development/ into this code: def draw(self,c): length = len(self.string) glyphs = objc.allocateBuffer(length) chars = objc.allocateBuffer(length + 1) self.string.getCString_maxLength_encoding_(chars, length + 1, NSASCIIStringEncoding) for i in range(length): glyphs[i] = chr(ord(chars[i]) - 29) CGContextSaveGState(c) CGContextSetFont(c, self.font) CGContextSetFontSize(c, self.size) CGContextSetRGBFillColor(c, 0, 0, 0, 1) CGContextSetRGBStrokeColor (c, 0, 0, 0, 1) CGContextSetTextMatrix (c, self.xform) CGContextShowGlyphsAtPoint(c, 0, 0, glyphs, length) CGContextRestoreGState(c) changing: CGContextShowGlyphsAtPoint(c, 0, 0, glyphs, length) to: CGContextShowGlyphsAtPoint(c, 0, 0, tuple(map(ord, glyphs)), length) Sadly, CTFontGetGlyphsForCharacters(...), doesn't seem to be in the bridgesupport on 10.6 and I still need to support it. A CGGlyph is apparently an unsigned short, so a char array returned by objc.allocateBuffer() seems to suffice. Thanks for your help.
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