Hi, everyone:

I have  a qq about meshing.  I have been struggling for several weeks now
with a filling algorithm.  I have an idea I might be able to use a mesh of a
face  to make my algo easier.

I investigated the built-in BRepMesh functionality, but realized quickly
that those triangulate surfaces with only the number of triangles necessary:
IE, a square face would have exactly two triangles.

What i need is a mesher that will let me triangulate (or, better, use
quadrilateral polygons ) to mesh a face , but with arbitrarily selected mesh
size.

I looked briefly at salome docs and i'm completely swamped. Could someone
point me to a starting point for meshing with salome?

thanks kindly!
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