Hi, everyone: I have a qq about meshing. I have been struggling for several weeks now with a filling algorithm. I have an idea I might be able to use a mesh of a face to make my algo easier.
I investigated the built-in BRepMesh functionality, but realized quickly that those triangulate surfaces with only the number of triangles necessary: IE, a square face would have exactly two triangles. What i need is a mesher that will let me triangulate (or, better, use quadrilateral polygons ) to mesh a face , but with arbitrarily selected mesh size. I looked briefly at salome docs and i'm completely swamped. Could someone point me to a starting point for meshing with salome? thanks kindly!
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