All excellent replies, thanks guys.

On Wed, Apr 14, 2010 at 12:05 AM, Sébastien Ramage <
sebastien.ram...@gmail.com> wrote:

> Hi Thomas, Hi Sean,
>
> It's right, doing "real" material removal simulation using boolean is
> slow. "Real" mean you apply many boolean operation during objects moving
> (like cnc work simulation).
> But most of the time you can simplify the process by reducing the number
> of boolean operation, for example a drilling operation can be only one
> boolean cuting operation.
>
> Another approch can be the use of the Voxel package. A voxel is a
> "volumetric pixel", your object is split into many small object. With
> voxel you can compute collision and boolean operation easily between
> objects. But at this time, I can convert Brep object to voxel object but
> I don't know how display it and voxel's booleans operations don't seem
> to work. And there's no way to convert a voxel object to Brep or Mesh
> object.
> You need to know that in OCC 6.3, the voxel package is experimental.
>
> Sébastien
>
>
> Le 14/04/2010 07:34, Thomas Paviot a écrit :
> > At last, the material removal simulation is something we discussed on
> > this ml a few weeks ago (see
> > https://mail.gna.org/public/pythonocc-users/2010-03/msg00041.html). It
> > appears that boolean ops over BRep shapes are too slow to perform a
> > simulation. The idea would rather be to use the Voxel package,
> > although there still are implementation issues. BTW Sébastien, did you
> > go further with it?
>
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