All excellent replies, thanks guys. On Wed, Apr 14, 2010 at 12:05 AM, Sébastien Ramage < sebastien.ram...@gmail.com> wrote:
> Hi Thomas, Hi Sean, > > It's right, doing "real" material removal simulation using boolean is > slow. "Real" mean you apply many boolean operation during objects moving > (like cnc work simulation). > But most of the time you can simplify the process by reducing the number > of boolean operation, for example a drilling operation can be only one > boolean cuting operation. > > Another approch can be the use of the Voxel package. A voxel is a > "volumetric pixel", your object is split into many small object. With > voxel you can compute collision and boolean operation easily between > objects. But at this time, I can convert Brep object to voxel object but > I don't know how display it and voxel's booleans operations don't seem > to work. And there's no way to convert a voxel object to Brep or Mesh > object. > You need to know that in OCC 6.3, the voxel package is experimental. > > Sébastien > > > Le 14/04/2010 07:34, Thomas Paviot a écrit : > > At last, the material removal simulation is something we discussed on > > this ml a few weeks ago (see > > https://mail.gna.org/public/pythonocc-users/2010-03/msg00041.html). It > > appears that boolean ops over BRep shapes are too slow to perform a > > simulation. The idea would rather be to use the Voxel package, > > although there still are implementation issues. BTW Sébastien, did you > > go further with it? > > _______________________________________________ > Pythonocc-users mailing list > Pythonocc-users@gna.org > https://mail.gna.org/listinfo/pythonocc-users >
_______________________________________________ Pythonocc-users mailing list Pythonocc-users@gna.org https://mail.gna.org/listinfo/pythonocc-users